Capture What Matters
Simple intergration you can do in 10 minutes!
IVMetrics SDK is designed to empower game developers with the ability to capture crucial device information from their Android and iOS titles. IV Metrics has straightforward integration, ensuring you can quickly get up and running with minimal effort.
Follow the link below to add IV Metrics to your Unity game:
If you’re using a game engine other than Unity, select the platform you’d like to target for recording:
Frequently Asked Questions
Does it require extra permissions?
Nope
Does it impact performance?
The SDK is designed to have minimal impact on performance, but it does require some resources to run.
We won’t record if we think it’ll hurt the users experience, and we won’t record if the device doesn’t meet the minimum requirements.
Sometimes you may wish to record users that are being impacted to see what’s going wrong. Some times it’s worth affecting 10-50 users out of thousands to get to the answer.
How much does it add to my app size?
200kb (ish)
When compiled into your app the average added is 200kb, but it will vary based on compiler steps, platform, proguard and if you’re already including some of the dependencies we use.
Around half of this is images for the consent pages that you can take out if you don’t need them.
Is the data anonymous?
Yes, for most cases.
We don’t collect any personally identifiable information, and we don’t collect any information that can be used to identify a user. We do collect some device information, phone model etc, but nothing that can be used to identify a user.
The apps scene is the only thing recorded, if any system pop up’s such as rate me, billing, permission prompts, etc. that occur you will not see them in the recording. The screen itself is not recorded, the SDK only records the app scene.
For apps and games that include logins, addresses, uuids or other personal identifiable data on screens then you should get consent.